Building your mech
A mech is made of slots. In the Hangar you drag each part to its slot.
The slots
- Torso: the base of the mech. It gives most of the health, energy and heat control.
- Legs: walking and jumping (how many cells the mech moves). Some legs also strike.
- Side weapons (up to 4) and top weapons (up to 2): each fires once per turn.
- Drone: once activated, it attacks on its own every turn.
- Modules: health, energy, heat, resistances and ammo.
- Specials: charge engine, grappling hook (pulls the enemy) and teleporter.
Weight
- The mech holds up to 1,000 kg. A little above that (overload) still works, but every extra kilo costs health.
Tip
- The Hangar warns you when your weapons need more energy, heat capacity or ammo than the mech has. Balance it before fighting.
