Turns and actions
Fights are turn-based, in a 10-cell arena.
Your turn
- You have 2 actions per turn: move, fire one weapon, use a special, use a kit or cool down. Whoever starts the fight only has 1 action on the first turn.
- Each weapon fires once per turn. To use two weapons, spend both actions.
- Every weapon has a minimum and maximum range: get to the right distance before firing.
Unarmed attacks
- Punch: right next to the enemy, always available, even without energy.
- Stomp: some legs stomp hard and push the enemy one cell.
Kits
- Kits restore health, cool you down or recharge energy during a fight:
| Name | Effect | Price |
|---|---|---|
| Repair Kit I | restores 15% of health | 250 PN |
| Repair Kit II | restores 30% of health | 800 PN |
| Repair Kit III | restores 50% of health | 2,200 PN |
| Cooling Kit I | removes 35% of heat capacity | 250 PN |
| Cooling Kit II | removes 70% of heat capacity | 800 PN |
| Energy Kit I | restores 35% of max energy | 250 PN |
| Energy Kit II | restores 70% of max energy | 800 PN |
