Energy and heat
Energy and heat decide how many weapons you can use.
Energy
- Every shot costs energy. At the start of each turn some of it comes back (the mech's regen).
- Without enough energy the weapon won't fire. You still have your punch.
- Electric weapons drain the enemy's energy.
Heat
- Every shot heats the mech. At the start of each turn it cools a little on its own, and the Cool action removes much more heat.
- Go over your heat capacity and the mech shuts down at once, losing its turn to cooling.
- Explosive weapons heat the enemy: watch their heat and yours.
Drains have a floor
- Weapons that lower the enemy's capacities (max energy, regen, heat capacity, cooling) stop at half of the mech's original value.
