Projeto Nexus Sign inPT

Energy and heat

Energy and heat decide how many weapons you can use.

Energy

  • Every shot costs energy. At the start of each turn some of it comes back (the mech's regen).
  • Without enough energy the weapon won't fire. You still have your punch.
  • Electric weapons drain the enemy's energy.

Heat

  • Every shot heats the mech. At the start of each turn it cools a little on its own, and the Cool action removes much more heat.
  • Go over your heat capacity and the mech shuts down at once, losing its turn to cooling.
  • Explosive weapons heat the enemy: watch their heat and yours.

Drains have a floor

  • Weapons that lower the enemy's capacities (max energy, regen, heat capacity, cooling) stop at half of the mech's original value.